Enums
Instead of passing numbers to methods or comparing numbers in Events callbacks, you can use the following Enums to do so. Examples:
-- Using Enums to figure out which StanceMode the Character is
Character.Subscribe("StanceModeChanged", function(character, old_stance, new_stance)
if (new_stance == StanceMode.Standing) then
Console.Log("I'm Standing!")
else if (new_stance == StanceMode.Crouching) then
Console.Log("I'm Crouching!")
end
end)
-- Using Enums to pass a Light Type to the constructor
local my_light = Light(Vector(-5, 0, 50), Rotator(), Color.RED, LightType.Point)
-- Using Enums to set the Character View Mode
character:SetViewMode(ViewMode.FPS)
info
The functions which use the Enums are still receiving numbers as parameters (as always), using Enums is just a facilitator.
All Enums
🧑💻API Source
The methods, properties and events descriptions from this page are defined in our GitHub API Repository!
AimMode
Used by Characters to change the Aiming Mode while holding Weapons
Label | Value | Description |
---|---|---|
AimMode.None | 0 | |
AimMode.ADS | 1 | |
AimMode.ZoomedZoom | 2 | |
AimMode.Zoomed | 3 | |
AimMode.ZoomedFar | 4 |
AnimationSlotType
Label | Value | Description |
---|---|---|
AnimationSlotType.FullBody | 0 | |
AnimationSlotType.UpperBody | 1 |
AssetType
Label | Value | Description |
---|---|---|
AssetType.Map | 2 | |
AssetType.StaticMesh | 4 | |
AssetType.SkeletalMesh | 8 | |
AssetType.Sound | 16 | |
AssetType.Animation | 32 | |
AssetType.Particle | 64 | |
AssetType.Material | 128 | |
AssetType.Blueprint | 256 |
AttachmentRule
Label | Value | Description |
---|---|---|
AttachmentRule.KeepRelative | 0 | |
AttachmentRule.KeepWorld | 1 | |
AttachmentRule.SnapToTarget | 2 |
AttenuationFunction
Label | Value | Description |
---|---|---|
AttenuationFunction.Linear | 0 | |
AttenuationFunction.Logarithmic | 1 | |
AttenuationFunction.Inverse | 2 | |
AttenuationFunction.LogReverse | 3 | |
AttenuationFunction.NaturalSound | 4 |
BlendMode
Label | Value | Description |
---|---|---|
BlendMode.Opaque | 0 | |
BlendMode.Masked | 1 | |
BlendMode.Translucent | 2 | |
BlendMode.Additive | 3 | |
BlendMode.Modulate | 4 | |
BlendMode.MaskedDistanceField | 5 | |
BlendMode.MaskedDistanceFieldShadowed | 6 | |
BlendMode.TranslucentDistanceField | 7 | |
BlendMode.TranslucentDistanceFieldShadowed | 8 | |
BlendMode.AlphaComposite | 9 | |
BlendMode.AlphaHoldout | 10 | |
BlendMode.AlphaBlend | 11 | |
BlendMode.TranslucentAlphaOnly | 12 | |
BlendMode.TranslucentAlphaOnlyWriteAlpha | 13 |
CameraMode
Label | Value | Description |
---|---|---|
CameraMode.FPSTPS | 0 | |
CameraMode.FPSOnly | 1 | |
CameraMode.TPSOnly | 2 |
CCDMode
Label | Value | Description |
---|---|---|
CCDMode.Auto | 0 | Automatically enables/disables depending on the Object size |
CCDMode.Disabled | 1 | Disables CCD |
CCDMode.Enabled | 2 | Enables CCD |
CollisionChannel
💡TIP
This Enum supports Bitwise Operations!
Label | Value | Description |
---|---|---|
CollisionChannel.WorldStatic | 1 << 0 | WorldStatic Object Types |
CollisionChannel.WorldDynamic | 1 << 1 | WorldDynamic Object Types |
CollisionChannel.Pawn | 1 << 2 | Capsules (usually from Characters) |
CollisionChannel.PhysicsBody | 1 << 5 | Pickables and Props Meshes |
CollisionChannel.Mesh | 1 << 17 | Character Mesh |
CollisionChannel.Water | 1 << 19 | Water Body |
CollisionChannel.Foliage | 1 << 20 | Foliage Meshes |
CollisionChannel.Vehicle | 1 << 22 | Vehicles Meshes |
CollisionType
Label | Value | Description |
---|---|---|
CollisionType.Normal | 0 | Blocks All |
CollisionType.StaticOnly | 1 | Only Blocks Static objects |
CollisionType.NoCollision | 2 | Doesn't Block anything |
CollisionType.IgnoreOnlyPawn | 3 | Blocks everything but Pawns (Characters) |
CollisionType.Auto | 4 | Automatically selects - usually will be Normal. On Props it will switch between Normal and IgnoreOnlyPawn depending on the Prop size |
CursorType
Label | Value | Description |
---|---|---|
CursorType.None | 0 | |
CursorType.Default | 1 | |
CursorType.TextEditBeam | 2 | |
CursorType.ResizeLeftRight | 3 | |
CursorType.ResizeUpDown | 4 | |
CursorType.ResizeSouthEast | 5 | |
CursorType.ResizeSouthWest | 6 | |
CursorType.CardinalCross | 7 | |
CursorType.Crosshairs | 8 | |
CursorType.Hand | 9 | |
CursorType.GrabHand | 10 | |
CursorType.GrabHandClosed | 11 | |
CursorType.SlashedCircle | 12 | |
CursorType.EyeDropper | 13 |
ConstraintMotion
Label | Value | Description |
---|---|---|
ConstraintMotion.Free | 0 | |
ConstraintMotion.Limited | 1 | |
ConstraintMotion.Locked | 2 |
DamageType
Label | Value | Description |
---|---|---|
DamageType.Shot | 0 | |
DamageType.Explosion | 1 | |
DamageType.Punch | 2 | |
DamageType.Fall | 3 | |
DamageType.RunOverProp | 4 | |
DamageType.RunOverVehicle | 5 | |
DamageType.Melee | 6 | |
DamageType.Unknown | 7 |
DatabaseEngine
Label | Value | Description |
---|---|---|
DatabaseEngine.SQLite | 0 | |
DatabaseEngine.MySQL | 1 | |
DatabaseEngine.PostgreSQL | 2 |
FallingMode
Label | Value | Description |
---|---|---|
FallingMode.None | 0 | |
FallingMode.Jumping | 1 | |
FallingMode.Climbing | 2 | |
FallingMode.Vaulting | 3 | |
FallingMode.Falling | 4 | |
FallingMode.HighFalling | 5 | |
FallingMode.Parachuting | 6 | |
FallingMode.SkyDiving | 7 |
FontType
Label | Value | Description |
---|---|---|
FontType.Roboto | 0 | |
FontType.GothicA1 | 1 | |
FontType.PoiretOne | 2 | |
FontType.Oswald | 3 | |
FontType.RobotoMono | 4 | |
FontType.OpenSans | 5 |
GaitMode
Label | Value | Description |
---|---|---|
GaitMode.None | 0 | |
GaitMode.Walking | 1 | |
GaitMode.Sprinting | 2 |
GrabMode
Label | Value | Description |
---|---|---|
GrabMode.Disabled | 0 | Disables grabbing |
GrabMode.Auto | 1 | Automatically enables/disables depending on the Prop size |
GrabMode.Enabled | 2 | Enables grabbing |
HighlightMode
Label | Value | Description |
---|---|---|
HighlightMode.Always | 0 | |
HighlightMode.OnlyHidden | 1 | |
HighlightMode.OnlyVisible | 2 |
HandlingMode
Label | Value | Description |
---|---|---|
HandlingMode.SingleHandedWeapon | 0 | |
HandlingMode.DoubleHandedWeapon | 1 | |
HandlingMode.SingleHandedMelee | 2 | |
HandlingMode.DoubleHandedMelee | 3 | |
HandlingMode.Throwable | 4 | |
HandlingMode.Torch | 5 | |
HandlingMode.Barrel | 6 | |
HandlingMode.Box | 7 |
ImageFormat
Label | Value | Description |
---|---|---|
ImageFormat.JPEG | 0 | |
ImageFormat.PNG | 1 | |
ImageFormat.BMP | 2 |
InputEvent
Label | Value | Description |
---|---|---|
InputEvent.Pressed | 0 | |
InputEvent.Released | 1 |
KeyModifier
💡TIP
This Enum supports Bitwise Operations!
Label | Value | Description |
---|---|---|
KeyModifier.None | 0 | |
KeyModifier.LeftShiftDown | 1 << 0 | |
KeyModifier.RightShiftDown | 1 << 1 | |
KeyModifier.LeftControlDown | 1 << 2 | |
KeyModifier.RightControlDown | 1 << 3 | |
KeyModifier.LeftAltDown | 1 << 4 | |
KeyModifier.RightAltDown | 1 << 5 | |
KeyModifier.LeftCommandDown | 1 << 6 | |
KeyModifier.RightCommandDown | 1 << 7 | |
KeyModifier.CapsLocked | 1 << 8 |
LightProfile
Label | Value | Description |
---|---|---|
LightProfile.None | 0 | |
LightProfile.Arrow_Star | 1 | |
LightProfile.Arrow_Up | 2 | |
LightProfile.Beam_01 | 3 | |
LightProfile.Beam_02 | 4 | |
LightProfile.Beam_03 | 5 | |
LightProfile.Beam_04 | 6 | |
LightProfile.Beam_05 | 7 | |
LightProfile.Beam_06 | 8 | |
LightProfile.Beam_07 | 9 | |
LightProfile.Beam_08 | 10 | |
LightProfile.Beam_LED_01 | 11 | |
LightProfile.Beam_LED_02 | 12 | |
LightProfile.Beam_LED_03 | 13 | |
LightProfile.Beam_LED_04 | 14 | |
LightProfile.Beam_LED_05 | 15 | |
LightProfile.Beam_LED_06 | 16 | |
LightProfile.Beam_LED_07 | 17 | |
LightProfile.Bow | 18 | |
LightProfile.Capped_01 | 19 | |
LightProfile.Capped_02 | 20 | |
LightProfile.Shattered_01 | 21 | |
LightProfile.Shattered_02 | 22 | |
LightProfile.Shattered_03 | 23 | |
LightProfile.Shattered_04 | 24 | |
LightProfile.Shattered_05 | 25 | |
LightProfile.SpotLight_01 | 26 | |
LightProfile.SpotLight_02 | 27 | |
LightProfile.SpotLight_03 | 28 | |
LightProfile.SpotLight_04 | 29 | |
LightProfile.Spreadout_01 | 30 | |
LightProfile.Spreadout_02 | 31 | |
LightProfile.Spreadout_03 | 32 | |
LightProfile.Spreadout_04 | 33 | |
LightProfile.Star_Bow | 34 | |
LightProfile.Star_Burst_01 | 35 | |
LightProfile.Star_Burst_02 | 36 | |
LightProfile.Star_Burst_03 | 37 | |
LightProfile.Star_Burst_04 | 38 | |
LightProfile.Star_Burst_05 | 39 | |
LightProfile.Star_Burst_06 | 40 | |
LightProfile.Star_Burst_07 | 41 | |
LightProfile.Star_Burst_08 | 42 | |
LightProfile.Star_X_01 | 43 | |
LightProfile.Star_X_02 | 44 | |
LightProfile.Wall_Boomerang | 45 | |
LightProfile.Wall_Inverted_V | 46 | |
LightProfile.Wall_Star_T | 47 | |
LightProfile.Wing_6 | 48 | |
LightProfile.Wing_V_01 | 49 | |
LightProfile.Wing_V_02 | 50 |
LogType
Label | Value | Description |
---|---|---|
LogType.Display | 0 | |
LogType.Warning | 1 | |
LogType.Error | 2 | |
LogType.Debug | 3 | |
LogType.Verbose | 4 | |
LogType.Scripting | 5 | |
LogType.ScriptingWarn | 6 | |
LogType.ScriptingError | 7 | |
LogType.Chat | 8 | |
LogType.WebUI | 9 | |
LogType.Success | 10 | |
LogType.Fatal | 11 |
LightType
Label | Value | Description |
---|---|---|
LightType.Point | 0 | |
LightType.Spot | 1 | |
LightType.React | 2 |
NativeWidget
Label | Value | Description |
---|---|---|
NativeWidget.Border | 0 | |
NativeWidget.Button | 1 | |
NativeWidget.CheckBox | 2 | |
NativeWidget.Image | 3 | |
NativeWidget.ProgressBar | 4 | |
NativeWidget.RichTextBlock | 5 | |
NativeWidget.Slider | 6 | |
NativeWidget.Text | 7 | |
NativeWidget.ComboBox | 8 | |
NativeWidget.EditableText | 9 | |
NativeWidget.EditableTextMultiLine | 10 | |
NativeWidget.SpinBox | 11 | |
NativeWidget.TextBox | 12 | |
NativeWidget.TextBoxMultiLine | 13 | |
NativeWidget.CanvasPanel | 14 | |
NativeWidget.GridPanel | 15 | |
NativeWidget.HorizontalBox | 16 | |
NativeWidget.Overlay | 17 | |
NativeWidget.ScaleBox | 18 | |
NativeWidget.ScrollBox | 19 | |
NativeWidget.SizeBox | 20 | |
NativeWidget.UniformGridPanel | 21 | |
NativeWidget.VerticalBox | 22 | |
NativeWidget.WrapBox | 23 | |
NativeWidget.BackgroundBlur | 24 |
PackageType
Label | Value | Description |
---|---|---|
PackageType.Script | 0 | |
PackageType.GameMode | 1 | |
PackageType.LoadingScreen | 2 | |
PackageType.Map | 4 |
SkyMode
Label | Value | Description |
---|---|---|
SkyMode.VolumetricClouds | 0 | Uses a 3D Volumetric Cloud layer |
SkyMode.StaticClouds | 1 | Designed to mimic the look of the volumetric clouds but as a static cloud texture. Much lower performance cost than volumetric clouds. |
SkyMode.DynamicClouds2D | 2 | Uses simple 2D dynamic clouds |
SkyMode.NoClouds | 3 | Disables all forms of dynamic clouds |
SkyMode.VolumetricAurora | 4 | Trades clouds for a full 3D volumetric aurora, much more convincing than the 2D effect. |
SkyMode.Space | 5 | Turns off all sky color, atmospheric scattering, clouds, etc. Specifically for environments which are set in outer space with no planet/ground beneath the camera. |
SoundType
Label | Value | Description |
---|---|---|
SoundType.SFX | 0 | |
SoundType.Music | 1 | |
SoundType.UI | 2 |
SoundLoopMode
Label | Value | Description |
---|---|---|
SoundLoopMode.Default | 0 | Default value defined in the asset |
SoundLoopMode.Forever | 1 | Overrides it to make it loop forever |
SoundLoopMode.Never | 2 | Overrides it to make it play once |
StanceMode
Label | Value | Description |
---|---|---|
StanceMode.None | 0 | |
StanceMode.Standing | 1 | |
StanceMode.Crouching | 2 | |
StanceMode.Proning | 3 |
SteeringType
Label | Value | Description |
---|---|---|
SteeringType.SingleAngle | 0 | Both wheels steer by the same amount |
SteeringType.AngleRatio | 1 | Outer wheels on corner steer less than the inner ones by set ratio |
SteeringType.Ackermann | 2 | Ackermann steering principle is applied |
SurfaceType
Label | Value | Description |
---|---|---|
SurfaceType.Default | 0 | |
SurfaceType.Carpet | 1 | |
SurfaceType.Concrete | 2 | |
SurfaceType.Grass | 3 | |
SurfaceType.Gravel | 4 | |
SurfaceType.Ground | 5 | |
SurfaceType.MetalLight | 6 | |
SurfaceType.Plastic | 7 | |
SurfaceType.Sand | 8 | |
SurfaceType.Snow | 9 | |
SurfaceType.Water | 10 | |
SurfaceType.WoodLight | 11 | |
SurfaceType.Flesh | 12 | |
SurfaceType.MetalHeavy | 13 | |
SurfaceType.WoodHeavy | 14 | |
SurfaceType.Ice | 15 | |
SurfaceType.Mud | 16 | |
SurfaceType.Rock | 17 | |
SurfaceType.Thump | 18 | |
SurfaceType.Glass | 19 | |
SurfaceType.Rubber | 20 | |
SurfaceType.Air | 21 |
SwimmingMode
Label | Value | Description |
---|---|---|
SwimmingMode.None | 0 | |
SwimmingMode.Surface | 1 | |
SwimmingMode.Underwater | 2 |
TextRenderAlignCamera
Label | Value | Description |
---|---|---|
TextRenderAlignCamera.Unaligned | 0 | |
TextRenderAlignCamera.AlignCameraRotation | 1 | |
TextRenderAlignCamera.FaceCamera | 2 |
TextRenderBevelType
Label | Value | Description |
---|---|---|
TextRenderBevelType.Linear | 0 | |
TextRenderBevelType.HalfCircle | 1 | |
TextRenderBevelType.Convex | 2 | |
TextRenderBevelType.Concave | 3 | |
TextRenderBevelType.OneStep | 4 | |
TextRenderBevelType.TwoSteps | 5 | |
TextRenderBevelType.Engraved | 6 |
TextRenderHorizontalAlignment
Label | Value | Description |
---|---|---|
TextRenderHorizontalAlignment.Left | 0 | |
TextRenderHorizontalAlignment.Center | 1 | |
TextRenderHorizontalAlignment.Right | 2 |
TextRenderVerticalAlignment
Label | Value | Description |
---|---|---|
TextRenderVerticalAlignment.Top | 0 | |
TextRenderVerticalAlignment.Center | 1 | |
TextRenderVerticalAlignment.Bottom | 2 | |
TextRenderVerticalAlignment.QuadTop | 3 |
TriggerType
Label | Value | Description |
---|---|---|
TriggerType.Sphere | 0 | |
TriggerType.Box | 1 |
TraceMode
💡TIP
This Enum supports Bitwise Operations!
Label | Value | Description |
---|---|---|
TraceMode.DrawDebug | 1 << 0 | Whether to draw a 3D line representing the ray |
TraceMode.TraceComplex | 1 << 1 | Whether should trace against complex collision |
TraceMode.ReturnPhysicalMaterial | 1 << 2 | Whether want to include the physical material in the results (adds SurfaceType to result) |
TraceMode.ReturnEntity | 1 << 3 | Whether want to return the Entity hit (adds Entity to result) |
TraceMode.ReturnNames | 1 << 4 | Whether should return names (adds ActorName , ComponentName and BoneName to result) |
TraceMode.ReturnUV | 1 << 5 | Whether want to trace and return UV information (adds UV to result) |
ViewMode
Label | Value | Description |
---|---|---|
ViewMode.FPS | 0 | |
ViewMode.TPS1 | 1 | |
ViewMode.TPS2 | 2 | |
ViewMode.TPS3 | 3 | |
ViewMode.TopDown | 4 |
VOIPSetting
Label | Value | Description |
---|---|---|
VOIPSetting.Local | 0 | 3D Sound |
VOIPSetting.Global | 1 | 2D Sound |
VOIPSetting.Muted | 2 |
WeatherType
Label | Value | Description |
---|---|---|
WeatherType.ClearSkies | 1 | |
WeatherType.Cloudy | 2 | |
WeatherType.Foggy | 3 | |
WeatherType.Overcast | 4 | |
WeatherType.PartlyCloudy | 5 | |
WeatherType.Rain | 6 | |
WeatherType.RainLight | 7 | |
WeatherType.RainThunderstorm | 8 | |
WeatherType.SandDustCalm | 9 | |
WeatherType.SandDustStorm | 10 | |
WeatherType.Snow | 11 | |
WeatherType.SnowBlizzard | 12 | |
WeatherType.SnowLight | 13 |
WebUIModifier
💡TIP
This Enum supports Bitwise Operations!
Label | Value | Description |
---|---|---|
WebUIModifier.None | 0 | |
WebUIModifier.CapsLockOn | 1 << 0 | |
WebUIModifier.ShiftDown | 1 << 1 | |
WebUIModifier.ControlDown | 1 << 2 | |
WebUIModifier.AltDown | 1 << 3 | |
WebUIModifier.LeftMouseButton | 1 << 4 | |
WebUIModifier.MiddleMouseButton | 1 << 5 | |
WebUIModifier.RightMouseButton | 1 << 6 | |
WebUIModifier.CommandDown | 1 << 7 | |
WebUIModifier.NumLockOn | 1 << 8 | |
WebUIModifier.IsKeyPad | 1 << 9 | |
WebUIModifier.IsLeft | 1 << 10 | |
WebUIModifier.IsRight | 1 << 11 | |
WebUIModifier.AltgrDown | 1 << 12 | |
WebUIModifier.IsRepeat | 1 << 13 |
WebUIKeyType
Label | Value | Description |
---|---|---|
WebUIKeyType.Down | 0 | |
WebUIKeyType.Up | 1 | |
WebUIKeyType.Char | 2 |
WebUIMouseType
Label | Value | Description |
---|---|---|
WebUIMouseType.Left | 0 | |
WebUIMouseType.Right | 1 | |
WebUIMouseType.Middle | 2 |
WidgetVisibility
Label | Value | Description |
---|---|---|
WidgetVisibility.Hidden | 0 | |
WidgetVisibility.Visible | 1 | |
WidgetVisibility.VisibleNotHitTestable | 2 |